package utils.parser
{
	import flash.display3D.IndexBuffer3D;
	import flash.display3D.VertexBuffer3D;
	
	import utils.base.MeshBuffer;

	public class Stage3DParser
	{
		public function Stage3DParser()
		{
			
		}
		public function get positionsBuffer():VertexBuffer3D
		{
			return null;
		}
		public function get uvBuffer():VertexBuffer3D
		{
			return null;
		}
		public function get colorsBuffer():VertexBuffer3D
		{
			return null;
		}
		public function get indexBuffer():IndexBuffer3D
		{
			return null;
		}
		public function get indexBufferCount():int
		{
			return 0;
		}
		public function get meshList():Vector.<MeshBuffer>
		{
			return null;
		}
	}
}